![]() ![]() The second game builds on this narratively and through its combat systems, but wildly diverges structurally - and I don’t know if it works.ĭarkest Dungeon II ditches long-term character progression altogether, and switches to a firmly run-based model. It is a game about becoming attached to people who you then make suffer. These characters grow and change over the course of dozens of expeditions, developing new traits in accordance with their many traumas, which then change how they operate in combat. You then send them into the depths of the estate to be murdered and repeatedly traumatized by the many horrifying abominations therein, all the while slowly rebuilding the nearby hamlet and tending to the wounds of those who manage to escape alive. To do this, you assemble parties of dark fantasy adventurers, each of which is a member of a distinctive character class. It follows you, the unnamed descendent of a once noble line returning to your family’s estate to uncover the eldritch rot beneath the grounds. But some of them are dreams - hopes wrapped in flesh, dirt, and char.įor those of you who skipped the first game ( you should go back and play it), Darkest Dungeon is a turn-based RPG that you could reasonably describe as a roguelike, though that undersells the premise. It would be easier if I were only describing their nightmares. ![]() She grips her spear in anticipation: here lies flaking viscera, exposed bone, and the shriveled almost red of scar tissue. ![]() He holds his partner, The Runaway (and Darkest Dungeon II’s newest class), close. The Man-At-Arms imagines its many peaks as an infantry formation, the ghosts of his dead men throwing themselves against it. She is astounded by its regimented horror, and clings to the Graverobber’s side, who in turn sees a burial mound. The Plague Doctor sees a mountain of categorised meat, livers, kidneys, and throats, breathing in impossible arrangements. ![]()
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